Holy Bat

From Worldless

Holy Bat is an enemy found in Worldless and is affiliated with the “Light” series of enemies, awarding a Light Absorption when absorbed.


Appearance [edit]

Holy Bat resembles a bat with no legs, one blue eye at her core and a lightning bolt shaped horn.


Location [edit]

Holy Bat can be found 2 places in Branch 3 (North-West), near the middle Branch 6 (North) connection and in the upper section that's made available after joining Aven.


Vulnerabilities [edit]

Weakness: Wind

Immune: Lightning


Combat [edit]

Holy Bat is fast opponent, attacking with lightning magic and physical stabs with her horn. Holy Bat follows a set pattern of attacks, charging herself with lightning which can be denoted by the glow of her horn, and striking with a powerful fusion attack once at max charge. Holy Bat can be charged early if struck by Edda's lightning attacks.


Holy Bat is also capable of raising a physical shield if approached.


The turn order is as follows:


0 charge
Fairy Attack Turn Fairy Defence Turn Action by Fairy
Turn 1
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne. (physical first)
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (starts at 4 layers, minimum of 1)
Turn 1
  • Strikes with 3 quick physical stabs.
Turn 2
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (minimum of 1 layer)
Turn 2
  • Uses basic lightning magic and raises charge by 1.
Turn 3
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (minimum of 1 layer)


1 charge
Fairy Attack Turn Fairy Defence Turn Action by Fairy
Turn 1
  • Uses basic lightning magic and raises charge by 1.
Turn 1
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (minimum of 1 layer)


2 charge
Fairy Attack Turn Fairy Defence Turn Action by Fairy
Turn 1
  • Uses level 2 lightning magic. (3 hits)
Turn 1
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (starts at 4 layers, minimum of 1)
Turn 2
  • Uses basic lightning magic and raises charge to max.
Turn 2
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (minimum of 1 layer)


max charge
Fairy Attack Turn Fairy Defence Turn Action by Fairy
Turn 1
  • Strikes with a powerful fusion attack and resets charge.
Turn 1
  • Generates a block if it was broken on the previous round, in the order of physical - magical - airborne.
  • Raises a physical shield if approached with 1 less layer if the last one was broken. (starts at 4 layers, minimum of 1)
Edda's basic lightning attack can raise Holy Bat's charge, and level 2/3 lightning sets it to maximum.